CakeTown is a small exploration puzzle game originally conceived at the 2007 XO Games Pittsburgh Game Jam, an event held to develop games for OLPC's XO Laptop. The team currently consists of myself (producer/designer), Will White (artist/animator/designer), Brendan Adkins (programmer/designer), and Kyle Neumann (sound/designer). We are continuing to develop this game.

Original Incarnation

screenshot from CakeTown

Role: Producer/Background Painting/Programming

Originally conceived at a Game Jam for the XO Laptop, our goal was to create a simple game that could easily be enjoyed by someone who may not have had any prior exposure to video games. We wanted to use little to no language, considering that the XO will be distributed to developing nations worldwide.

My role as producer consisted of organizing and running brainstorming meetings, learning the process used to create activity bundles our of our game to run on the XO, and assisting with other tasks during the 40 hour time frame we had to create the game (this included background painting and programming).

Screenshot from CakeTownCharacter animations

An executable of the original CakeTown can be downloaded here. This version consists of only two levels and contains minimal interactive scene elements.